Friday, February 20, 2009

Mirror Edge

EA DICE's new first-person action adventure game will allow you to move in ways never before seen in a first-person game.

How do you make daring first-person rooftop traversals at high speed while under a hail of gunfire?

When EA DICE announced Mirror's Edge, senior producer Owen O'Brien hinted that it would "change the way that players are able to move in first person."

Running across rooftops and making nausea-inducing leaps with grace and fluidity

Mirror's Edge introduces players to Faith, a "runner" in a world where communication channels are highly monitored and the movement of human traffic is closely watched. When Faith's sister gets framed for a murder she did not commit, Faith finds herself on the edge of the city,on the wrong side of the law.

Mirror's Edge delivers players straight into the shoes of this modern day heroine as she traverses the vertigo-inducing cityscape, engagingin intense combat, fast-paced chases and challenging puzzles. With an ever-before-seen sense of movement and perspective, players are drawn into Faith's world.

More Extracts to be noted..

The first-person genre has consisted almost entirely of shooters throughout its existence, but every now and then someone comes along and plays with the perspective a bit. DICE and EA hope to shake things up with Mirror's Edge, a title that, while containing (optional) gun play, has its focus set squarely on navigating the environment, almost like a first-person Prince of Persia.

While you're able to fight folks at times, you are indeed on the run for most of the game. Helicopters will swoop in and open fire on you,forcing you to be quick when navigating fire escapes and the like.Soldiers will force you through buildings, so you need to be quick to find the next safe route. There's a button assigned to pointing your view in the direction of where you should go, which is very helpful in some situations, but it's not always available, making some sections based more on exploration than a quick escape.

At top speed, Faith can negotiate obstacles with a fluid grace never before seen in a first-person game. If performed perfectly--and we mean perfectly--she can run up a ramp, jump over a window, slide under a gap in a fence, slide down a zip line, run sideways along a skyscraper wall, swing on an overhanging pipe, jump to the next roof, or wall jump left and then right until she finally stands on a rooftop overlooking a gleaming (yet equally oppressive) city. If you stumble or mistime a jump, you'll lose momentum. It's not the end the world. The giant sewer and cityscape environments that we saw had many different ways to reach the same objective, but a seamless run feels amazing, especially when police are gunning for you.





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